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1. Mining!!! - in Player Features and Ideas Discussion [original thread]
There's loads new in the last 100 years, nothing you can go do on your own though so it's still a valid enough response.
- by Rolly Polly - at 2009.01.26 07:06:00
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2. Ambulation: Casinos - in Player Features and Ideas Discussion [original thread]
I'm under the impression there's a couple of games which you can gamble allready planned with ambulation or as an adition to it at a later date whenever they release it.
- by Rolly Polly - at 2009.01.26 03:23:00
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3. [Idea] Corp Market - in Player Features and Ideas Discussion [original thread]
Originally by: Darwin's Market Facilitating an internal market for each alliance will have serious repercussions. I am strongly opposed to all efforts toward killing the free and unrestricted market that is in Eve. I was kicking this a...
- by Rolly Polly - at 2009.01.25 07:56:00
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4. [Idea] Corp Market - in Player Features and Ideas Discussion [original thread]
Superb. I think they had or maybe still do have intentions of making contacts fill this role. Contracts are nowhere near what they need to be for this though.
- by Rolly Polly - at 2009.01.24 06:15:00
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5. Mission running - Industrialists Worst Nighmare - in Player Features and Ideas Discussion [original thread]
Saying that rat drops wont dent the pos fuel is really comparable to saying rat drops wont alter mineral prices, the scale of what comes out of the npc wrecks must be staggering.
- by Rolly Polly - at 2009.01.08 07:35:00
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6. Mission running - Industrialists Worst Nighmare - in Player Features and Ideas Discussion [original thread]
I agree with your views on the loot items and mineral influx from those refied loot items, I disagree with changing rat drops to any form of what is used now as isk sinks, those are needed and the amount of money filtered out of the ecomony just f...
- by Rolly Polly - at 2009.01.08 07:07:00
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7. Spy Tech û Espionage - in Player Features and Ideas Discussion [original thread]
It's not a bad idea but lets face it gathering intell is always going to be a meta gaming activitey. It was brought up at fanfest at some point(this year last year) ie more ways to be sneaky and do things that don't involve buying a second account...
- by Rolly Polly - at 2009.01.08 06:59:00
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8. true insurance - in Player Features and Ideas Discussion [original thread]
I'd sat the default insurance is fine, it was a good addition when it was made and the reasons for it still stand; mew players buying their first large ship getting it blown up and rage quiting. The fact that it's the only thing you can do with su...
- by Rolly Polly - at 2009.01.08 06:38:00
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9. Active Subscription Days Remaining in Neocom Charsheet - in Player Features and Ideas Discussion [original thread]
There's certainly no good argument agasint it. A sensible addition.
- by Rolly Polly - at 2009.01.07 23:41:00
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10. Preset "Keep at range" distances are useless - in Player Features and Ideas Discussion [original thread]
Good change wouldn't imagine it would be a lot of work to implement and it makes perfect sense. Also I imagine koyama was responding to ignition. That said it likely wouldn't be terribley high on anybodys prioritiy list.
- by Rolly Polly - at 2009.01.05 07:38:00
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11. Docking area transition - in Player Features and Ideas Discussion [original thread]
I think at one of the fanfests the mentioned how in the early days they actually had a docking animation but removed it becasue of the frequency of use. People would like it for the first day or two, after that not so much.
- by Rolly Polly - at 2009.01.03 05:51:00
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12. Move Corporation Wars down to Low-sec - in Player Features and Ideas Discussion [original thread]
Originally by: F4LC0N Thats right and war dec's are there for to deal with your competition. I'd imagine since the ammount of orders you can have on the market is limited by skill everybody uses an alt(for market) war decs have less ...
- by Rolly Polly - at 2009.01.02 04:30:00
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13. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
hmm, how making asteroids generic asteroids and then using the minigame to get you the different ore types. I think it being centered around a graphical minigame would seem a little detatched from eve but something more involved would certainly sp...
- by Rolly Polly - at 2009.01.02 04:01:00
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14. Constant Acceleration, Physical Theory and Balance - in Player Features and Ideas Discussion [original thread]
It's a very nice idea to kick around, it's one of those things which just sound really cool but I doubt it'd be workable.(Too large a change to one of the most basic mechanics in eve) You would probably need some sort of system preventing you from...
- by Rolly Polly - at 2009.01.01 07:59:00
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15. flag ships are nessesary - in Player Features and Ideas Discussion [original thread]
If I were to kick around an idea for a flag ship I'd start with something like a bonus to the number of people per squad and work from there. Thinking on it of course this isn't something there's huge need for as the current fleet mechanics can a...
- by Rolly Polly - at 2008.12.28 04:37:00
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